ICVL Project | Proiectul ICVL

Front page: http://ww.icv.eu     Web page: http://c3.icvl.eu  

Forum ICVL CNIV:  Virtual Community (Facebook)

Call for papers: http://euagenda.eu, http://wikicfp.com/

ICVL articles: ISI Proceedings  |  CNIV, ICVL 2011: Evaluare ANCS, punctaj clasa A (LINK, pdf) | Workshop at ICVL (Link)



sigla ICVL

Diploma de excelență acordată Universității din București pentru proiectul ICVL „New Technologies in Education and Research” 2015- http://infoub.unibuc.ro

Proiectul de eLearning ICVL de la Universitatea din București a fost selectat la Gala Premiilor Edumanager.ro  "Proiecte de referință în Educație 2015".

Ref.: http://infoub.unibuc.ro | www.agora.ro Imagini Gala edumanager.ro Fisier de tip .pdf ! Diploma Excelenta

diploma Edumanager 2015

Excellence Award "ICVL 2012" 

Special Award "ICVL 2012"

Ref.: http://www.c3.icvl.eu/2012/icvl-awards

Workshop at ICVL 2011: "Haptic Feedback Systems in Educationworkshop-icvl2011 ICVL at UBB CNIV at UBB

Finantari ANCS(Autoritatea Naţională pentru Cercetare Ştiinţifică) ale proiectelor CNIV si ICVL

http://top.unibuc.ro: Lucrări ICVL publicate în ediţia specială din 2012 „Computer Science for Future Education” a revistei IJCSRA (International Journal of Computer Science Research and Application) | http://eduvision.ro | www.agora.ro

http://top.unibuc.ro: Publicaţii de e-Learning la Editura Universităţii din Bucureşti – Rezultate recente în cadrul Proiectelor CNIV şi ICVL 2011: „2010-Către o Societate a Cunoaşterii-2030”, 10 octombrie 2011 | http://www.agora.ro: "Proiectele de e-Learning CNIV şi ICVL sprijină Iniţiativa eduVision 2020"

Selection Process for IJCSRA: International Journal of Computer Science Research and Application (IJCSRA) - ISSN 2012-9564 (Print) and ISSN, IJCSRA is an Open Access Journal (Creative Commons 3.0 CC-BY)2012-9572 (Online)
Volume 2 Issue-1Special Issue on Computer Science for Future Education (Selected Papers from 6th ICVL 2011); Special Issue Editor – Prof. Marin Vlada (PhD), Total number of accepted papers – 29 (Accepted papers List) Total number of accepted papers – 29; Acceptance Rate - 20% [29/145]


2010 - Towards a Learning and Knowledge Society - 2030 

logo ICVL

The International Conference on Virtual Learning

International Conference on Virtual Learning contributes to the development of both theory and practice in the field of Virtual Learning. An important project on Virtual Learning promoting the events ICVL and CNIV, initiatives in using recent technologies in education and research, establishing links between people developing concepts, methodologies, standards, and products in Virtual Learning.


C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

ICVL Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. The International Conference on Virtual Learning has the following objectives: creating a framework for a large scale introduction of the eLearning approaches in teaching and training activities; assisting the teachers, professors and trainers in the use of innovative teaching technologies both in formal education and life-long learning; stimulating the development of eLearning projects and software for education process and systems; promoting and developing scientific research for eLearning, educational software and virtual reality.

First Edition: Faculty of Mathematics and Computer Science, University of Bucharest, 2006


Tournament ICVL and CNIV

traseu CNIV ICVL

Phase II - Period 2010-2020: e-Skills for the 21st Century

  • MODELS & METHODOLOGIES (M&M): Innovative Teaching and Learning Technologies; Web-based Methods and Tools in Traditional, Online Education and Training; Collaborative Virtual Learning, E-Pedagogy; Design and Development of Online Courseware; Information and Knowledge Processing; Knowledge Representation and Ontologism; Cognitive Modelling and Intelligent systems; Algorithms and Programming for Modelling. 
  • TECHNOLOGIES (TECH): Innovative VR and Web-based Teaching and Learning Technologies; Advanced Distributed Learning (ADL) technologies; Web, Virtual Reality/AR and mixed technologies; Web-based Education (WBE), Web-based Training (WBT); New technologies for e-Learning, e-Training and e-Skills / e-Competences; Educational Technology, Web-Lecturing Technology; Mobile E-Learning, Communication Technology Applications; Computer Graphics and Computational Geometry. Intelligent Virtual Environments. 
  • SOFTWARE SOLUTIONS (SOFT): New software environments for education & training; Software and management for education; Virtual Reality Applications in Web-based Education; Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences; Multi-agent Technology Applications in WBE and WBT; Streaming Multimedia Applications in Learning; Scientific Web-based Laboratories and Virtual Labs; Software Computing in Virtual Reality and Artificial Intelligence; Avatars and Intelligent Agents.
  • Intel® Education - Innovation in education and research (IntelEdu): Digital Curriculum, collaborative rich-media applications, student software, teacher software; Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere; Professional Development, readily available training to help teachers acquire the necessary ICT skills; Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators.


A successful implementation of an e-skills strategy in Europe is considered of great importance within the Lisbon strategy and as a part of lifelong learning strategies.  (http://www.eskills-pro.eu/)

21st Century Skills and Key Competencies for the Knowledge

21st Century Skills:
1 Creativity and innovation
2 Critical thinking
3 Problem solving
4 Communicatin
5 Collaboration
6 Information fluency
7 Technogical literacy



The EU eight domain of key competence are:
1 Communication in the mother tongue
2 Communication in a foreign language
3 Mathematical literacy
4 Basic competences in science and technology
5 Digital competence
6 Learning-to-learn
7 Interpersonal and civic competences
8 Entrepreneurship and Cultural expression
- Source: http://ec.europa.eu/education/ (.pdf)

Egipt vlada


Research papers - Major Topics

The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEL&T), Virtual Reality (VR), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware.


Constant 2008

Topics of interest include but are not limited to:

    • New technologies for e-Learning, e-Training and e-Skills
    • New software environments for education & training
    • Web & Virtual Reality technologies
    • Educational Technology and Web-Lecturing Technology
    • Advanced Distributed Learning (ADL) technologies
    • Innovative Web-based Teaching and Learning Technologies
    • Software and Management for Education
    • Intelligent Virtual Environment
    • Computer Graphics and Computational Geometry
    • Algorithms and Programming for Modeling
    • Web & Virtual Reality-based applications
    • Graphics applications for education & training, business, medicine, industry and other sciences
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality
    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Mobile E-Learning, Communication Technology Applications
    • Cognitive Modelling, Intelligent systems
    • New Software Technologies, Avatars and Intelligent Agents
    • Software Computing in Artificial Intelligence

Fundamentals of Virtual Learning and Technological Knowledge: http://www.c3.icvl.eu/2011/fundamentals


Proceedings of ICVL (Print ISSN 1844 - 8933)


- Cite papers from and search for "The International Conference on Virtual Learning" or AUTHOR Conference Proceedings Citation Index (known as ISI Proceedings).




ICVL 2013 Volume (LINK, Scribd) | CNIV 2013 Volume (LINK, Scribd)

ICVL 2012 Volume (LINK, Scribd) | CNIV 2012 Volume (LINK, Scribd)

ICVL 2011 Volume (LINK, Scribd) | CNIV 2011 Volume (LINK, Scribd)

ICVL 2010 Volume (LINK, Scribd) | CNIV 2010 Volume (LINK, Scribd)

ICVL 2009 Volume ( Cover , T.o.C.) | CNIV 2009 Volume ( Cover , T.o.C.).

ICVL 2008 Volume ( Cover , T.o.C.) | CNIV 2008 Volume ( Cover , T.o.C.).

ICVL 2007 Volume ( Cover , T.o.C.) | CNIV 2007 Volume ( Cover , T.o.C.).

ICVL 2006 Volume ( Cover , T.o.C.) | CNIV 2006 Volume ( Cover , T.o.C.).


Ref. 2009: TopUB - Tehnologii creative si inovative: Conferintele CNIV si ICVL


cop ICVL

ICVL (2006-2010) - International Conference on Virtual Learning 

Evolution of the number of papers published at ICVL (2006-2010): http://c3.icvl.eu



Order Number 

ICVL edition

ICVL Location

Received papers

Published papers

Awarded papers




















































cop ICVL 2008


The triad "Learning-Knowledge-Development"

The relationship between Learning, Knowledge and Development (Vlada 2008, CNIV)


  • Development - a process in which something passes by degrees to a different stage (especially a more advanced or mature stage); "the development of his ideas took many years"; "the evolution of Greek civilization"; "the slow development of her skill as a specialist or a person "; Sustainable development is maintaining a delicate balance between the human need to improve lifestyles and feeling of well-being on one hand, and preserving natural resources and ecosystems, on which we and future generations depend; This component is a physical environment; this treasure can store;
  • KnowledgeKnowledge is defined by the Oxford English Dictionary as (i) expertise, and skills acquired by a person through experience or education; the theoretical or practical understanding of a subject, (ii) what is known in a particular field or in total; facts and information or (iii) awareness or familiarity gained by experience of a fact or situation; the theoretical or; Knowledge acquisition involves complex cognitive processes: perception, learning, communication, association and reasoning. This component is a physical environment, but also a virtual environment; this treasure can store;
  • Learning - Learning is acquiring new knowledge, behaviors, skills, values, preferences or understanding, and may involve synthesizing different types of information. The ability to learn is possessed by humans, animals and some machines. Progress over time tends to follow learning curves. Human learning may occur as part of education or personal development. It may be goal-oriented and may be aided by motivation. The study of how learning occurs is part of neuropsychological, educational psychology, learning theory, and pedagogy; One way we use the cognitive processes in our daily lives is with learning. Learning is not just something we do in school or in formal settings. We learn every day. Sometimes our very survival depends on how well we can learn. That may mean unlearning our learned limitations and regaining confidence in our ability to direct our own learning. In today’s world, someone who doesn’t know how to learn is left behind (http://www.cognitiveprocesses.com, 8 functions). By exploring your own learning process and determining your natural learning style, you can find the best ways for you to learn. Then you, not the instructor or the situation, are in charge of your learning. Learning is broadly defined as change. The focus can be on what we learn (the product of learning) or on how we learn (the process). It is about how we change and how we adapt, grow, and develop. This adaptation, growth, and development occur from the inside out. This component is only a virtual environment; this treasure cannot store.

Results and performance obtained through the use of computers have boosted the development of all sciences. Man and the world interact continuously, reality is seen from multiple perspectives, the information we received through various channels so as to have an adequate response, the knowledge we have produced, not reproduced. Learning is individualized and cognitive and emotional development plan can not ignore the cultural, social, and technological. Computer inciting the ongoing reconfiguration of the image that we have about areas of knowledge by accessing different sources of information and provides another way to know and to produce knowledge. Learning is broadly defined as change. The focus can be on what we learn (the product of learning) or on how we learn (the process). It is about how we change and how we adapt, grow, and develop. This adaptation, growth, and development occur from the inside out. The 21st Century Skills are critically important to support the challenges of the modern work-place and the dynamic and rapidly changing knowledge society. Learning solutions focus on developing or enhancing the competencies and behaviors needed by individuals and teams in order to accomplish meaningful goals and create a positive work climate that encourages and values clarity, interaction, openness, diversity, community and results.


© Founder and Chairman of Project: Ph.D. Marin Vlada, University of Bucharest, Romania
Partners: Ph.D. Grigore Albeanu, Ph.D. Mircea Dorin Popovici, Prof. Radu Jugureanu, Prof. Olimpius Istrate
Institutions: University of Bucharest, National Authority for Scientific Research, SIVECO Romania, Intel Corporation
Drupal Programming and Web Design: Gabriel Dragomir - Drupal.org.ro, Powered by Drupal



Pagină actualizată la 23 Noiembrie 2015.